![]() ![]() Make sure all of these areas are clear before planting the Spike, or the enemy will have a very easy time getting a pick or more. On top of the wooden dunnage at the right side of the site. Immediately to the left when you come from Long.īehind the boxes towards Garage to the right. There are six places that enemies can be lurking when you push onto site: Pushing onto C Site can be tricky: there are many locations to be attacked from, and generally it is easier to retake than A. There are three clear ways onto site, but only two are recommended, unless you have a Brimstone to secure areas from Long with his Sky Smokes.įull push to C from Long, with one member watching behind to ensure nobody flanks.Ī split of two on Long, and three on Garage.Ī full push into Garage, with one member peeking B to get a pick of the enemy B player rotating to help Garage. Nevertheless, you can counter this issue by having the A Short player rotate to B, so they can help to watch the front entrance from the hall on the east side of B. If pressured from Mid, or if you have a weak player holding B, it will be much harder to rotate and retake sites. Generally, the defense is set with one on C, one in C Garage prepared to rotate to C or B when needed, one on B, and two on A (in Long and Short). You will not have more than two players in close proximity to another. However, with so many bomb sites, defense is often stretched thin. Overall, it is not recommended to plant here often. ![]() The enemy can approach you from three separate directions and is always nearby this means that when planting on B you must act as fast as possible. The optimal planting point depends on the team composition, however, in a clutch scenario, the best place to plant is the one pictured below.Īs an attacker, B Site is the most difficult in every aspect: it is hard to take, hold, and defend against retakes. If you’re an Omen player and you want to ult into Hell, rather than Heaven, select the back of the building, away from the window, as you cannot warp into the wall on Heaven: it will automatically warp you below it into Hell. It is important to note that almost all of Heaven is wall-bangable, making a well placed Sova’s Recon Bolt invaluable. When on Long, always have a teammate protecting you against aggressive A Short rushes. Pushing onto site in either direction can be a bit tricky, however, you have much more space when peeking from A Long, onto site, allowing for solid double peeking opportunities and ability outplay (Such as Jett’s smokes). Peeking A Long as quickly as possible gives you the greatest chance of successfully killing the enemy before they can attack you, as they have a couple meters further to travel to reach their peeking position. ![]() Many defenders will play aggressively to capture the ultimate orb. When attacking A Site, obtaining the control on the ultimate orb and A Short is crucial in the very beginning of the round. ![]()
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